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Hi, I'm Jack!

I'm a Game Programmer from South Australia,

specialising in Unity/C#.

Here's some things I've worked on

Gumball 3000: World Tour

Led the end-to-end creation of the official mobile game for the annual Gumball 3000 rally, while at Road Burn Games (Sydney, Australia); including prototyping, design, development, launch, and live operations.

The game blends high-octane racing with celebrity culture and global street style.

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Fitbit Arcade

Prototyped the initial hub and avatar ecosystem for the Fitbit Ace LTE’s game platform, then pivoted under revised contract to prototype mini-games, which we delivered three launch-day games for the device, while at Mighty Kingdom (Adelaide, Australia).

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Tinker & Spell

Capture elemental spirits to add to your arsenal and uncover the mysteries of a fantasy land in this hand-drawn Creature-Collecting Metroidvania.
Developed in Unity and targeted for PC and consoles.

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Also... ask me about these!

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A custom Minecraft gamemode (made in Java) that I develop and maintain as a community network. It is free to play with a Minecraft account and accessible on PC, consoles and mobile.

www.DeadMC.com

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Worked with local mobile development company NextFaze to implement 8 local artist’s works in an interactive AR experience (built in Unity) for the Adelaide Fringe.

More info

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A 3-week game jam where we made a virtual reality carnival game in Unity for the Oculus Go and Oculus Quest. You can play a PC version on the web here: https://jacksinko.itch.io/quackerjack

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